Juggle with Glows, light spheres that emit alluring tones, trying to keep as many of them in midair as possible. Glows are hurled upwards when they hit a Bumper, energy rings that appear when you tap the screen. Place them strategically to control Glow trajectories and score points with each… Sound Juggler [iOS]Read more
Author: LuisAnton
Shuffling C# generic lists
Just a quick hack for shuffling generic lists in C# like this one: List<T> list You may use proper solutions like those in this StackOverflow thread, if you need it for something serious, or simply do this: list.Sort ((x, y) => Random.value < 0.5f ? -1 : 1) which simply defines a… Shuffling C# generic listsRead more
Beatfense – Alpha 6: breakpoint
We felt that Beatfense Alpha 5 lacked strategy. Placing Repeaters in Pulse lines was the only thing the player could control, but there was no relation between Repeater placement and enemy movements. One could just place Repeaters in a certain pattern and hope for the swarm to be contained, as… Beatfense – Alpha 6: breakpointRead more
Rain, Sand, Stars now available for PC (Win/Mac) at Indievania
This week we released the PC version of Rain, Sand, Stars for Windows and Mac OS. We opted for Indievania, by Alientrap, due to its simplicity – creating an account and setting up a store for your game is as easy as it gets, and it even looks good! Plus, our… Rain, Sand, Stars now available for PC (Win/Mac) at IndievaniaRead more
How to find the UUID / UDID for iOS devices
Ad Hoc distribution allows you to share an application with up to 100 iOS devices that must be registered by developers in their iOS Provisioning Portal (with a limit of 100 devices per year!). If you want to distribute your Apps to thousands of users you must submit them to… How to find the UUID / UDID for iOS devicesRead more
Creating and retrieving a file from an iOS device with Unity3
You may want to collect data with a Unity3 iOS app in a text file for a variety of reasons. How to create and retrieve that file from your iOS device is much simpler than I expected. Part of the trick consists on using Application.persistentDataPath. According to Unity Script Reference:… Creating and retrieving a file from an iOS device with Unity3Read more
Beatfense: a videogame for an undergraduate thesis project
One of our members, Aitor, is about to earn his Bachelor of Science Degree in Computer Engineering, for which an undergraduate thesis project is required. As I hold a PhD degree in Computer Science, I will be one his project tutors. And Medusa will publish a new game before Summer! Win-win(-win)!… Beatfense: a videogame for an undergraduate thesis projectRead more
Half a year in a minute and a half
2011 has been quite interesting for us. Be decided to offer Art & Software services by February and we got our first contract job by June. Since then, we have completed nine contract jobs and we are currently working in new and exciting projects. These assignments delay the production of… Half a year in a minute and a halfRead more
First test with a Unity scene exported to Flash
We tried exporting Rain,Sand,Stars as is, the whole game, but while it launches and runs there are many audio and graphical problems. Nevertheless, it doesn’t look SO bad, and we’ve already identified some issues (like materials using mobile/vertexlit turning to black) So we choosed a simpler scene, and it works… First test with a Unity scene exported to FlashRead more
Looking for Japanese players
Quite difficult, I would say. Much more because finding a reliable translation of something you have in mind is quite complicated. It’s already difficult writing all this in English, given that it’s not my mother language! I was looking for a short sentence to write in Twitter, along with a link… Looking for Japanese playersRead more
“Rain, Sand, Stars” is now available in the App Store
It’s been a looong year. We wanted to release this game by June, but many things made it pretty impossible. Mainly that we started offering Art&Software services, which consumed most of our time. But it’s finally in the App Store! Tsuyu, reforesting the galaxy one planet at a time! Players… “Rain, Sand, Stars” is now available in the App StoreRead more
We’ve just launched a bandcamp store!
We have been considering crowdfunding these days. But after a while we thought we could as well try getting money in exchange for our work (that is, for the one we have already completed), so we opened a store at Bandcamp! Stop by and have a look, you can listen… We’ve just launched a bandcamp store!Read more