2015 was quite an interesting year! We met new people and completed lots of game-related contract jobs, which is our main goal as freelancer game developers. We certainly grew up professionally, finally embracing Trello to organize projects and Toggl to track time. We are quite happy with our workflow now! Unfortunately, we… Tidying the house up!Read more
Category: Videogames
Rain, Sand, Stars now available for PC (Win/Mac) at Indievania
This week we released the PC version of Rain, Sand, Stars for Windows and Mac OS. We opted for Indievania, by Alientrap, due to its simplicity – creating an account and setting up a store for your game is as easy as it gets, and it even looks good! Plus, our… Rain, Sand, Stars now available for PC (Win/Mac) at IndievaniaRead more
Beatfense – Alpha 2
Three main features have been added this week: – A targeting reticle: as Beatfense will be played mainly on touch devices, it’s important to be able to seamlessly choose the Cell where you want to place an Item. So in a way similar to how Plants vs. Zombies does it,… Beatfense – Alpha 2Read more
Beatfense: a videogame for an undergraduate thesis project
One of our members, Aitor, is about to earn his Bachelor of Science Degree in Computer Engineering, for which an undergraduate thesis project is required. As I hold a PhD degree in Computer Science, I will be one his project tutors. And Medusa will publish a new game before Summer! Win-win(-win)!… Beatfense: a videogame for an undergraduate thesis projectRead more
Looking for Japanese players
Quite difficult, I would say. Much more because finding a reliable translation of something you have in mind is quite complicated. It’s already difficult writing all this in English, given that it’s not my mother language! I was looking for a short sentence to write in Twitter, along with a link… Looking for Japanese playersRead more
“Rain, Sand, Stars” is now available in the App Store
It’s been a looong year. We wanted to release this game by June, but many things made it pretty impossible. Mainly that we started offering Art&Software services, which consumed most of our time. But it’s finally in the App Store! Tsuyu, reforesting the galaxy one planet at a time! Players… “Rain, Sand, Stars” is now available in the App StoreRead more
Redesigning a character
Video game characters should always be something memorable. Or at least, peculiar in some way. They may have personality (Nathan Drake), a unique aspect (Sonic, Samus in her suit), superb dialog lines (Daxter), strange clothes (Voldo AARGH) or weapons (Cloud)… Some designs were even forced by technical constraints (Mario’s hat,… Redesigning a characterRead more
Rain, Sand, Stars – Time lapse modeling
Once we have the concept art, the 3D model is sculpted. We use ZBrush to get a first approximation to the character’s volume, and then it’s polished in 3DStudio. Bones are created from a deformed biped (indeed, there’s creepy moment at 3:02 where you see the guy inside the Yak),… Rain, Sand, Stars – Time lapse modelingRead more
Rain, Sand, Stars: time-lapse painting
We hope you like this concept art painting time-lapse video (I still have doubts whether that’s the correct order for all those words…). It’s a Yak! Yaks are bull-like creatures that will grace peacefully until you move nearby. If they are annoyed you will be chased until you outrun them. Some… Rain, Sand, Stars: time-lapse paintingRead more
Walking on the surface of a planetoid with Quaternions
In Rain, Sand, Stars, all objects inhabit little planetoids a la Mario Galaxy (or much before that, a la The Little Prince). Therefore, at each time step, all dynamic objects must be rotated so they stand upright on the planet surface. In a game like Mario Galaxy, their transform.up should… Walking on the surface of a planetoid with QuaternionsRead more
Rain, Sand, Stars
Note: If you are looking for the iOS game, check this post! 😀 We recently conducted a Master Class in Animayo, an International Festival of Animated Film, Visual Effects and Videogames, where me met true giants like Ryan J. Woodward and Carlos Saldanha. Our Master Class, Independent Video Game Creation. An… Rain, Sand, StarsRead more
Cool Oddy Smog trailer animated gif…
… to celebrate that we did not win anything at all in the 2010 Unity Awards. There pretty good works among the nominees! But this year winners where… Grand Prix: Air Attack HD by Art In Games Best Gameplay: Colorbind by Nonverbal Best Non-game LoveMyHome by ILP Best Visual Design:… Cool Oddy Smog trailer animated gif…Read more