Tidying the house up!

2015 was quite an interesting year! We met new people and completed lots of game-related contract jobs, which is our main goal as freelancer game developers. We certainly grew up professionally, finally embracing Trello to organize projects and Toggl to track time. We are quite happy with our workflow now! Unfortunately, we… Tidying the house up!Read more

Beatfense – Alpha 2

Three main features have been added this week: – A targeting reticle: as Beatfense will be played mainly on touch devices, it’s important to be able to seamlessly choose the Cell where you want to place an Item. So in a way similar to how Plants vs. Zombies does it,… Beatfense – Alpha 2Read more

Redesigning a character

Video game characters should always be something memorable. Or at least, peculiar in some way. They may have personality (Nathan Drake), a unique aspect (Sonic, Samus in her suit), superb dialog lines (Daxter), strange clothes (Voldo AARGH) or weapons (Cloud)… Some designs were even forced by technical constraints (Mario’s hat,… Redesigning a characterRead more

Rain, Sand, Stars

Note: If you are looking for the iOS game, check this post! 😀 We recently conducted a Master Class in Animayo, an International Festival of Animated Film, Visual Effects and Videogames, where me met true giants like Ryan J. Woodward and Carlos Saldanha. Our Master Class, Independent Video Game Creation. An… Rain, Sand, StarsRead more

About

This is PlayMedusa's game devlog: sketches, artwork, news, tutorials... Know more about us and our work in our MAIN SITE!

We create games mostly because we enjoy doing so. We hope you also enjoy playing them! Check them out at itchio Some can be played on the browser!

Este sitio web utiliza cookies para que usted tenga la mejor experiencia de usuario. Si continúa navegando está dando su consentimiento para la aceptación de las mencionadas cookies y la aceptación de nuestra política de cookies, pinche el enlace para mayor información.plugin cookies

ACEPTAR
Aviso de cookies