Unnamed adventurer. He will chase the Dimensional Monkey (see previous post!) Pixel art on a tablet is certainly the best way to ramp productivity up!
Category: Game Design
Beatfense – Alpha 7. This is not Beatfense anymore.
After trying to balance all previous versions we are testing a new idea. It’s still some kind of Tower Defense, in a sense: we have to avoid enemies from getting to the left side of the screen. But there are no turrets. Gameplay is now simpler but much more interactive,… Beatfense – Alpha 7. This is not Beatfense anymore.Read more
Beatfense – Alpha 6: breakpoint
We felt that Beatfense Alpha 5 lacked strategy. Placing Repeaters in Pulse lines was the only thing the player could control, but there was no relation between Repeater placement and enemy movements. One could just place Repeaters in a certain pattern and hope for the swarm to be contained, as… Beatfense – Alpha 6: breakpointRead more
Beatfense – Alpha Chaos, 4.25 and 4.5
Here we are again, with not one but three new iterations of Beatfense! We have finally added a simple Area of Effect (AoE) weapon to Repeaters. When they are activated they also shoot, dealing damage and destroying nearby enemies. With this addition the game is already playable, and two important… Beatfense – Alpha Chaos, 4.25 and 4.5Read more
Beatfense – Alpha 3: Adding some enemies.
It’s been a busy week with exams (Language Processors!), but some basic enemies have been added. They are randomly placed every 5 seconds at random positions by the Overmind (he’s the one throwing ‘rocks’ at your Core, we couldn’t call him Bob, right?) This is the change log since the… Beatfense – Alpha 3: Adding some enemies.Read more
Beatfense – Alpha 2
Three main features have been added this week: – A targeting reticle: as Beatfense will be played mainly on touch devices, it’s important to be able to seamlessly choose the Cell where you want to place an Item. So in a way similar to how Plants vs. Zombies does it,… Beatfense – Alpha 2Read more
Beatfense: The beginning
As we said in the last post, this is a little project to be developed by one person in a couple of months. Because of that, it can’t be a gigant game! This project (and this devlog) aims to show the development of a game from its concept to its… Beatfense: The beginningRead more
Beatfense: a videogame for an undergraduate thesis project
One of our members, Aitor, is about to earn his Bachelor of Science Degree in Computer Engineering, for which an undergraduate thesis project is required. As I hold a PhD degree in Computer Science, I will be one his project tutors. And Medusa will publish a new game before Summer! Win-win(-win)!… Beatfense: a videogame for an undergraduate thesis projectRead more
Looking for Japanese players
Quite difficult, I would say. Much more because finding a reliable translation of something you have in mind is quite complicated. It’s already difficult writing all this in English, given that it’s not my mother language! I was looking for a short sentence to write in Twitter, along with a link… Looking for Japanese playersRead more
Redesigning a character
Video game characters should always be something memorable. Or at least, peculiar in some way. They may have personality (Nathan Drake), a unique aspect (Sonic, Samus in her suit), superb dialog lines (Daxter), strange clothes (Voldo AARGH) or weapons (Cloud)… Some designs were even forced by technical constraints (Mario’s hat,… Redesigning a characterRead more
Rain, Sand, Stars: time-lapse painting
We hope you like this concept art painting time-lapse video (I still have doubts whether that’s the correct order for all those words…). It’s a Yak! Yaks are bull-like creatures that will grace peacefully until you move nearby. If they are annoyed you will be chased until you outrun them. Some… Rain, Sand, Stars: time-lapse paintingRead more
Future updates
Dear ANGRY CUSTOMER, First of all, thank you for your words. Let us remember them: “SERIOUSLY YOU ADDED OPENFEINT? WTF IS WRONG WITH YOU.” You did not reveal your email, so we are unable to answer you properly. But let this letter be both an answer and an announce. Many… Future updatesRead more