What we have done (nothing bad)

When we finished Lawn Fairy, our entry for Pyweek 8 (more about that in a future post), we realized that Creating Games Was Possible. So we rolled up our sleeves. We bought a license for Unity3D (which is now free, argh!) and Unity3D iPhone Basic ($399.00). Then, we joined the iPhone Developer Program ($99), which is compulsory if you want to upload applications to the App Store, but also to test them in your own iPhone.

Both Unity3D and the whole App Store thing were new to us, so we decided to do something relatively simple. Instead of getting muddled up with a complex project, we would design a game that allowed us to test the production chain: Unity3D + XCode + iPhone Development Certificate + Development Provisioning Profiles + Distribution + Some papers signed in blood that said something about our souls. A bit daunting the first time you use it!

But we made it. We created Sound Juggler, a musical action game for iPhone 3GS:

And It Was Good. Or so we think. At least, it hit the App Store, which was our first milestone.

So that’s it. We are currently developing our next game and we already have some ideas in the inkwell. The rest lies ahead!

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