Medusa is a small development team located in the Canary Islands, Spain. Three members with three different profiles who have been playing games for way too long. One of us even remembers playing Matel’s Football when he was three years old! The other two are a little bit younger.
Given our previous experience in Software Design and Programming; Music, Design and Illustration and 3D Computer Graphics pipeline (so we call it), and years of accumulated videogame analysis expertise (i.e. we played Privateer, Monkey Island, Half Life and many other titles until our eyes bled), we decided that we could also create our own games.
Note that it’s not ‘we could try to’. As a green dwarf with pointy ears said once: ‘No. Try not. Do… or do not. There is no try.’
So here we are.