Sound Juggler [iOS]

Juggle with Glows, light spheres that emit alluring tones, trying to keep as many of them in midair as possible. Glows are hurled upwards when they hit a Bumper, energy rings that appear when you tap the screen. Place them strategically to control Glow trajectories and score points with each hit!

Unlock up to three exclusive music themes, carefully composed to create an enveloping atmosphere. Playing with headphones is highly recommended!

  • Music adapts to the number of Glows. As their tones interweave with music, you will enjoy the enigmatic and unique melodies that emerge from gameplay.
  • Time Attack mode: Score as many points as possible in just two minutes!
  • Challenge mode: Juggle until ten Glows are lost. How many of them can you keep in play?
  • Accumulate multipliers to build up score!
  • Pick up seven different power-ups that alter gameplay conditions. But take care: not all of them will help you.
  • Take advantage of the multitouch screen to play in co-op mode with a friend.

Available on the App Store

Increasing your App sales for free*

Hell, that was quite a pretentious title for a post… But I’m serious: there’s a way to increase your game/application sales in the App Store that does not require more budget on advertising, more press releases or a parade down Main Street with elephants and clowns. Although that would be funny…

And I am not selling anything here, just giving a good piece of advice: you want to sell more apps?  Then work harder. That’s all.  That’s the trick, which works for everything else in this life.

So stop whining, roll up your sleeves and create new Apps.

I’m talking about visibility. Many App customers consume just what they see, what the App store reveals on the New Apps and Top lists of each category. If your application is not there, it’s  more than probably dying out soon. But the good news are that it will remain in the App Store, waiting for someone else to re-discover it!

And that’s when a new App comes to the rescue. Your new App, when published, will appear in the New Apps list. With a little bit of luck it may even be featured in the ‘New and Noteworthy’ section in iTunes, or someone in a forum may write a post about it… If your applications include a link to your website where your previous products are shown, you have a powerful advertising mechanism that creates a feedback loop with one application bringing potential customers to every other application.

Here are some numbers, nothing really conclusive, but they support this ‘theory’. We released our first title,  Sound Juggler, six months ago. During its first days it was sold a few times, but after some weeks numbers dropped to one or none sales per week. Meh.

This past weekend we released our second title, Oddy Smog’s Misadventure, which was featured by Apple in the ‘New and Noteworthy’ section. And guess what? Sound Juggler also increased its sales! Now it’s in the Top-100 charts of Games-Music in a few countries, including Japan, USA and Canada.

These charts were build, by the way, using MajikRank:

Oddy says: “Thank you, Italy!”
Sound Juggler was certainly not there last week!

So the  feedback loop seems to be working, even with just two games in the App Store. Of course, you will still have to send press releases and show your App wherever you can.  But clearly, the best way to be found in the App Store seems to be… being in the App Store.

Now go, produce!

*Note that we said ‘for free’, not ‘without effort’ : )

Wait, where did April and May go?

As our tweets probe, we have not been resting on our laurels. By mid-April, we left everything we were doing to follow a white rabbit. We came up with something we thought would be fantastic (and we still do), so we threw ourselves into it.

Animayo 2010

But suddenly we stumbled into Animayo, the 5th edition of this International Festival of Animated Films, Visual Effects and Videogames, and we found ourselves preparing a four-hours master class about “iPhone & iPod Touch videogame design and development”.

It was a wonderful experience! Those present seemed to enjoy our chat about videogame mechanics, input devices, game design, independent games, festivals, contests and even bussiness models. At least no one fell asleep…

… or at least no one snored!

During those weeks we optimized Sound Juggler a little bit, so now it works on 3G devices and iPod Touch. We also prepared a Facebook demo version which can be played online. We cleaned up the main web page and begun finishing our next title. Not the white rabbit I mentioned before… but the one we were working with before it.

Yes, we now, we may be bitting off more than we can chew. And for a while we felt really exhausted. But it’s been worth it! Our incoming title, Oddy Smog’s Misadventure was sent to the App Store this Sunday, and if everything goes well it will be available by next week. Let’s cross fingers!

But there’s more, much more. Two more games are in development right now, one more is being designed and ideas are still sprouting and piling up.

Unfortunately, Time is so limited… Enough! Onwards and upwards!