One of our members, Aitor, is about to earn his Bachelor of Science Degree in Computer Engineering, for which an undergraduate thesis project is required. As I hold a PhD degree in Computer Science, I will be one his project tutors. And Medusa will publish a new game before Summer! Win-win(-win)!… Beatfense: a videogame for an undergraduate thesis projectRead more
Half a year in a minute and a half
2011 has been quite interesting for us. Be decided to offer Art & Software services by February and we got our first contract job by June. Since then, we have completed nine contract jobs and we are currently working in new and exciting projects. These assignments delay the production of… Half a year in a minute and a halfRead more
First test with a Unity scene exported to Flash
We tried exporting Rain,Sand,Stars as is, the whole game, but while it launches and runs there are many audio and graphical problems. Nevertheless, it doesn’t look SO bad, and we’ve already identified some issues (like materials using mobile/vertexlit turning to black) So we choosed a simpler scene, and it works… First test with a Unity scene exported to FlashRead more
Looking for Japanese players
Quite difficult, I would say. Much more because finding a reliable translation of something you have in mind is quite complicated. It’s already difficult writing all this in English, given that it’s not my mother language! I was looking for a short sentence to write in Twitter, along with a link… Looking for Japanese playersRead more
“Rain, Sand, Stars” is now available in the App Store
It’s been a looong year. We wanted to release this game by June, but many things made it pretty impossible. Mainly that we started offering Art&Software services, which consumed most of our time. But it’s finally in the App Store! Tsuyu, reforesting the galaxy one planet at a time! Players… “Rain, Sand, Stars” is now available in the App StoreRead more
We’ve just launched a bandcamp store!
We have been considering crowdfunding these days. But after a while we thought we could as well try getting money in exchange for our work (that is, for the one we have already completed), so we opened a store at Bandcamp! Stop by and have a look, you can listen… We’ve just launched a bandcamp store!Read more
R2D2 Pitch Detection project
I’ve just uploaded an attempt at extracting pitch from human voice to GitHub. It’s a Processing sketch that uses the following classes: PitchProject.pde – main sketch file. AudioSource.pde – gets audio from wav files or microphone. ToneGenerator.pde – creates an output tone with a triangle wave. PitchDetectorAutocorrelation.pde – an audio… R2D2 Pitch Detection projectRead more
Redesigning a character
Video game characters should always be something memorable. Or at least, peculiar in some way. They may have personality (Nathan Drake), a unique aspect (Sonic, Samus in her suit), superb dialog lines (Daxter), strange clothes (Voldo AARGH) or weapons (Cloud)… Some designs were even forced by technical constraints (Mario’s hat,… Redesigning a characterRead more
Rain, Sand, Stars – Time lapse modeling
Once we have the concept art, the 3D model is sculpted. We use ZBrush to get a first approximation to the character’s volume, and then it’s polished in 3DStudio. Bones are created from a deformed biped (indeed, there’s creepy moment at 3:02 where you see the guy inside the Yak),… Rain, Sand, Stars – Time lapse modelingRead more
Rain, Sand, Stars: time-lapse painting
We hope you like this concept art painting time-lapse video (I still have doubts whether that’s the correct order for all those words…). It’s a Yak! Yaks are bull-like creatures that will grace peacefully until you move nearby. If they are annoyed you will be chased until you outrun them. Some… Rain, Sand, Stars: time-lapse paintingRead more
Walking on the surface of a planetoid with Quaternions
In Rain, Sand, Stars, all objects inhabit little planetoids a la Mario Galaxy (or much before that, a la The Little Prince). Therefore, at each time step, all dynamic objects must be rotated so they stand upright on the planet surface. In a game like Mario Galaxy, their transform.up should… Walking on the surface of a planetoid with QuaternionsRead more
Rain, Sand, Stars
Note: If you are looking for the iOS game, check this post! 😀 We recently conducted a Master Class in Animayo, an International Festival of Animated Film, Visual Effects and Videogames, where me met true giants like Ryan J. Woodward and Carlos Saldanha. Our Master Class, Independent Video Game Creation. An… Rain, Sand, StarsRead more