Enjoy this awesome short movie where Patrick Jean, from One More Production, recreates an attack to the City of New York carried out by 8 bit characters from videogames. Arkanoid, Tetris, Pac-man, Donkey Kong… They all share the aesthetics of the 3D-pixel (aka voxel) objects from 3D Dot Game Heroes… PixelsRead more
¿Estás lista para un nuevo juguete?
– ¡Tenemos un nuevo juguete! ¿Estás lista para un nuevo juguete? ¿Te gustan los juguetes nuevos? -Yeah. Pero el juguete que le dan a esta muñeca de dos años y medio no es otra cosa que un iPad, que no ha usado nunca (aunque sí ha usado el iPhone de… ¿Estás lista para un nuevo juguete?Read more
Nintendo 3DS technology revealed!
Finally! The new handheld console from Nintendo is here! As you may already know, it features 3D without googles. How? Here’s how! Hehe! 🙂 No, seriously. 3D without googles. I hope it’s not a face-tracking related trick but something else, like lenticular lenses or a parallax barrier.
Israel comparte portadacon Eduardo Noriega. Hell, yeah!
Hoy Medusa ha aparecido en un reportaje de la sección de Cultura del Diario de Avisos de Santa Cruz de Tenerife. Entrevistaron a Israel Castro, ilustrador y compositor del equipo. El pobre hombre creía que iba a responder a dos o tres preguntas y le tuvieron más de cuarenta minutos… Israel comparte portadacon Eduardo Noriega. Hell, yeah!Read more
Game designers used to be innocent, you know?
They used to create games that were simply FUN. But at some point, someone read something about operant conditioning and thought “um… that’s already in videogames. But what if…”, and videogames became Skinner Boxes to bring us all and in the darkess dim light of our living rooms bind us.… Game designers used to be innocent, you know?Read more
Peer Review. EGP Day… er… Last Day.
Ok, it’s done. It looks like a storyboard, or a sketch or the shadow of a game. But I simply didn’t have more time to invest on it. It may sound like a joke… but I had to proof read my own thesis work this weekend! What an appropriate excuse!… Peer Review. EGP Day… er… Last Day.Read more
Peer Review. EGP Day 4.
I hacked in some sketches to represent each character: the PhD director (who also represents other colleagues), the reviewer and the scientist. There are a few things that simply don’t fit. That is, gameplay is not exactly entertaining… but that’s precisely what is nice about the ‘game in a week’… Peer Review. EGP Day 4.Read more
Design outside the box
Ok, if you like game design you MUST watch these videos. Jesse Schell talks about some intelligent game designs and how games are invading… REALITY. Some thoughts to think about! You did it? pling!
Peer Review. EGP Day 3.
I changed how the player ‘writes’ new papers. Until now, he just moved the scientist sideways with ‘z’ and ‘x’ and blowed papers pressing space repeatidly. Now, the player has to lie his hands on the keyboard as if writing. The character is controlled with ‘a’ and ‘l’ (with the… Peer Review. EGP Day 3.Read more
Peer Review. EGP Day 2.
Not much today, I had little time to spend in front of the computer. I tweaked gameplay a little bit (mostly how papers react to different forces) and I added… two fearsome reviewers. They wander in the upper part of the screen, waiting for your papers. When one of them… Peer Review. EGP Day 2.Read more
Peer Review. EGP Day 1.
Here I go. Not much time for words, though. Peer Review will be a metaphor of the publishing process of scientific papers in journals and conferences for the Experimental Gameplay project competition (theme: Rejection). I’ll be using Unity3D, of course, as it will make workload much lighter. You control the… Peer Review. EGP Day 1.Read more
Experimental Gameplay project
Because it’s February and somewhere in there it’s Valentine’s Day, Experimental Gameplay project current competition’s theme is REJECTION. There was enough love everywhere else! EGP competitions have three simple rules: 1. Each game must be made in less than seven days, 2. Each game must be made by exactly one… Experimental Gameplay projectRead more