Peer Review. EGP Day… er… Last Day.

Ok, it’s done. It looks like a storyboard, or a sketch or the shadow of a game. But I simply didn’t have more time to invest on it. It may sound like a joke… but I had to proof read my own thesis work this weekend! What an appropriate excuse!

Although I wanted to add a few more features, the game captures my own despair when dealing with writing and publishing a paper. And it sticks to the proposed theme: REJETION. Almost all details are meaningful!

Peer Review: Real as life itself.

The bearded guy on the left side represents your PhD director, your colleagues or your own brain, continuously creating new work for you. When your research is fruitful and you have something to show to the World, you write your paper (that’s obviously the act of writing in the game) and you send it to a journal or a conference.  The peer review process is usually blind, like our reviewer in the game. That  means that you are unaware of the identity of your reviewers. If the process is double-blind, they don’t know you either. At least, in theory.

When they read your paper you receive an email with their opinion and decision. If it has been accepted, you cry from happiness and keep working like a dog. But if they reject your paper…  It’s a little bit demoralizing. You assume their critics and either you correct the paper and send it back again or you send it to a new journal or conference if you think it is still a good work.

In the game, when a paper is not accepted the reviewer throws it back to you. On its way down, it may push other papers down… which represents how all your work is delayed in real life when something you think is good is rejected for reasons that are not always understandable.

With time, unpublished work accumulates at your feet. You may decide to give it a try and work on it again. Who knows, the next reviewer may find your work interesting! But most probably it will lay there until you quit and turn your attention to some less frustrating activities, like brushing your cat’s teeth.

It’s not exactly an experimental videogame. Let’s call it a digital and interactive tantrum!

Play it HERE.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.


This is PlayMedusa's game devlog: sketches, artwork, news, tutorials... Know more about us and our work in our MAIN SITE!

We create games mostly because we enjoy doing so. We hope you also enjoy playing them! Check them out at itchio Some can be played on the browser!

Este sitio web utiliza cookies para que usted tenga la mejor experiencia de usuario. Si continúa navegando está dando su consentimiento para la aceptación de las mencionadas cookies y la aceptación de nuestra política de cookies, pinche el enlace para mayor información.plugin cookies

Aviso de cookies