2017: a hectic year

To sum it up: lots of time in contract jobs, which is great, but no game of our own – so we couldn’t fulfill our game-a-year goal,  something we’ve achieved since we begun this adventure in 2009…

So what did we do in 2017?

  • Pixel Cuties, the cutest Sokoban-inspired game ever. Unfortunately, by April we handled the code to a different team and it seems the game has not been released yet :'(
  • For the same client, we worked on the update of the iOS and Android Barbie game, and an update of a Steam game.
  • We keep working on Facetopo, an ongoing research project related to facial landmarks mapping and genetics.
  • We worked on three minigames for Cleo, to be released in ClanTV early in 2018
  • We imparted Game Design, and Unity programming lessons in the Game Design and Development postgrade in the University of Las Palmas de Gran Canaria.
  • We keep mentoring attendees at Island Jam, a local 48h Game Jam that takes place at the same time as Ludum Dare, helping groups to develop their games.
  • We’ve been working most of the year in an HTML5 educational platform with minigames and competitions for a multinational corporation. Unfortunately we can’t show it, or we would be forced to dispose your corpse. But feel free to ask us about it in a private conversation!

It’s been indeed an interesting year: working with legacy code; learning Phaser to create HTML5 games; using node with Aurelia, Phaser, Loopback and Postgresql for a full stack web app with minigames (the educational platform); dealing with server security to satisfy our client’s demands… and of course sharpening our Unity skills.

And sure, we couldn’t release a game of our own, but that doesn’t mean we didn’t work on a few prototypes! Plus, we learned how to work with our own Entity-Component-System framework, got acquainted with ScriptableObjects and learned a few shader tricks.

See you in 2018, it’s gonna be an interesting year!

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This is PlayMedusa's game devlog: sketches, artwork, news, tutorials... Know more about us and our work in our MAIN SITE!

We create games mostly because we enjoy doing so. We hope you also enjoy playing them! Check them out at itchio Some can be played on the browser!

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