Juggle with Glows, light spheres that emit alluring tones, trying to keep as many of them in midair as possible. Glows are hurled upwards when they hit a Bumper, energy rings that appear when you tap the screen. Place them strategically to control Glow trajectories and score points with each… Sound Juggler [iOS]Read more
Tag: Sound Juggler
Increasing your App sales for free*
Hell, that was quite a pretentious title for a post… But I’m serious: there’s a way to increase your game/application sales in the App Store that does not require more budget on advertising, more press releases or a parade down Main Street with elephants and clowns. Although that would be… Increasing your App sales for free*Read more
Working on IOS4!
We have just tested Sound Juggler on a 3GS that has just been upgraded to IOS4… and it works flawlessly! Phew!
Wait, where did April and May go?
As our tweets probe, we have not been resting on our laurels. By mid-April, we left everything we were doing to follow a white rabbit. We came up with something we thought would be fantastic (and we still do), so we threw ourselves into it. But suddenly we stumbled into… Wait, where did April and May go?Read more
Designing Sound Juggler
The premise for our first project was clear: a game simple enough that could be created in one or two months, without compromising quality. Nowadays, physics is usually the answer to these constraints (just in case you have been living in a cave for some years, check 2DBoy’s World of… Designing Sound JugglerRead more
What we have done (nothing bad)
When we finished Lawn Fairy, our entry for Pyweek 8 (more about that in a future post), we realized that Creating Games Was Possible. So we rolled up our sleeves. We bought a license for Unity3D (which is now free, argh!) and Unity3D iPhone Basic ($399.00). Then, we joined the iPhone… What we have done (nothing bad)Read more