Ok, it’s done. It looks like a storyboard, or a sketch or the shadow of a game. But I simply didn’t have more time to invest on it. It may sound like a joke… but I had to proof read my own thesis work this weekend! What an appropriate excuse!… Peer Review. EGP Day… er… Last Day.Read more
Tag: Experimental Gameplay project
Peer Review. EGP Day 4.
I hacked in some sketches to represent each character: the PhD director (who also represents other colleagues), the reviewer and the scientist. There are a few things that simply don’t fit. That is, gameplay is not exactly entertaining… but that’s precisely what is nice about the ‘game in a week’… Peer Review. EGP Day 4.Read more
Peer Review. EGP Day 3.
I changed how the player ‘writes’ new papers. Until now, he just moved the scientist sideways with ‘z’ and ‘x’ and blowed papers pressing space repeatidly. Now, the player has to lie his hands on the keyboard as if writing. The character is controlled with ‘a’ and ‘l’ (with the… Peer Review. EGP Day 3.Read more
Peer Review. EGP Day 2.
Not much today, I had little time to spend in front of the computer. I tweaked gameplay a little bit (mostly how papers react to different forces) and I added… two fearsome reviewers. They wander in the upper part of the screen, waiting for your papers. When one of them… Peer Review. EGP Day 2.Read more
Peer Review. EGP Day 1.
Here I go. Not much time for words, though. Peer Review will be a metaphor of the publishing process of scientific papers in journals and conferences for the Experimental Gameplay project competition (theme: Rejection). I’ll be using Unity3D, of course, as it will make workload much lighter. You control the… Peer Review. EGP Day 1.Read more