There are times when you need to give your code the ability to choose among many options that have different frequencies or probabilities of being selected. Whether you need to create a random power-up or decide the next enemy encounter, here’s a tool that you will find useful: the Roulette… Roulette wheel selection for procedural content generationRead more
Whistling random tunes
This is probably the first of many posts to come about those videogame scores that have a small place in our hearts, from Alley Cat’s Main Menu (to give it a name) to Portal’s Still Alive or Uncharted’s Nate’s theme. The kind of themes that give you goosebumps every time… Whistling random tunesRead more
iFreeTablet. Spain is not so different
Spain is not -so- different. And thus, when they present an alternative to iPad, they call it iFreeTablet. If I ever create an evil machine to conquer the World I’ll call it iWorldDominationDevice. And you know what? Its OS is called… SIeSTA. Not my machine’s, but iFreeTablet’s OS. SIeSTA! Which… iFreeTablet. Spain is not so differentRead more
Some harmless jokes about iPad. Not ours, though.
There are enough unkind remarks about Apple’s Next Big Thing (ha ha!) out there. These are just some images that made me laugh. If Mario can do it , why not your iPhone? Or, if you can’t afford hallucinogen mushrooms, you may try this… I love this one. If I… Some harmless jokes about iPad. Not ours, though.Read more
Memories in High Definition
First it was Out Run (1986). Splah Wave on the radio, that girl by your side and Ferrari’s horse mirroring when you turned right. What a game! In 2006, they tried to (excuse the pun) overtake the original… It looked ok, but it was not the same. Then, Street Fighter… Memories in High DefinitionRead more
Designing Sound Juggler
The premise for our first project was clear: a game simple enough that could be created in one or two months, without compromising quality. Nowadays, physics is usually the answer to these constraints (just in case you have been living in a cave for some years, check 2DBoy’s World of… Designing Sound JugglerRead more
What we have done (nothing bad)
When we finished Lawn Fairy, our entry for Pyweek 8 (more about that in a future post), we realized that Creating Games Was Possible. So we rolled up our sleeves. We bought a license for Unity3D (which is now free, argh!) and Unity3D iPhone Basic ($399.00). Then, we joined the iPhone… What we have done (nothing bad)Read more
Who we are
Medusa is a small development team located in the Canary Islands, Spain. Three members with three different profiles who have been playing games for way too long. One of us even remembers playing Matel’s Football when he was three years old! The other two are a little bit younger. Given… Who we areRead more
The need for a blog
We thought it would be nice having a place to share what we do, how we do it, what we think about it and those things that inspire us. And hence Medusa has a blog. Some posts will be written in English, some in Spanish… and most of them in… The need for a blogRead more