Last month, Oddy was present in the 1st hóPLAY International Videogame Festival, where it was nominated for Best Playability and Best Sound/Music. We did not win, but we competed against NyxQuest and The Path! And that’s our game among good games, which is good enough for our ego. Oddy Smog… The 2010 Unity Awards NomineesRead more
Category: Videogames
The way it’s meant to be played
Here’s an impressive escape attempt registered by Israel: 3403m. and 16 prisoners rescuded, scoring 54,448 points! Right before the next update is sent to the App Store, this weekend. It includes leaderboards, a prisoner counter and a new ability that will allow Oddy to evade a certain death… for a… The way it’s meant to be playedRead more
Future updates
Dear ANGRY CUSTOMER, First of all, thank you for your words. Let us remember them: “SERIOUSLY YOU ADDED OPENFEINT? WTF IS WRONG WITH YOU.” You did not reveal your email, so we are unable to answer you properly. But let this letter be both an answer and an announce. Many… Future updatesRead more
Oddy Smog’s Misadventure main theme edition with Cubase
Oddy Smog’s Misadventure’s main theme is a masterpiece. And I am allowed to say so because I didn’t compose it. It was my colleage’s work, the right side of Medusa’s brain. Well, I know, medusas do not have a brain per se… but you know what I mean. I asked… Oddy Smog’s Misadventure main theme edition with CubaseRead more
Breaking news: Oddy Smog Defies the Smog!
An Unexpected Hero Dust O’Connell, June 25 2010 He is small, he is ugly… but he is an acclaimed hero! Not many are bold enough to start an uprising against the System, and he is even risking his life and his freedom to free those of us who are still… Breaking news: Oddy Smog Defies the Smog!Read more
Oddy Smog’s Misadventure
Meet Oddy Smog, nothing but a tiny bit of the Smog that Engulfs Everything. He used to be part of the System, but his desire for freedom pushes him to run away from everything he once knew. Jump and climb towards freedom! Help him in his quest for a new… Oddy Smog’s MisadventureRead more
Game designers used to be innocent, you know?
They used to create games that were simply FUN. But at some point, someone read something about operant conditioning and thought “um… that’s already in videogames. But what if…”, and videogames became Skinner Boxes to bring us all and in the darkess dim light of our living rooms bind us.… Game designers used to be innocent, you know?Read more
Peer Review. EGP Day… er… Last Day.
Ok, it’s done. It looks like a storyboard, or a sketch or the shadow of a game. But I simply didn’t have more time to invest on it. It may sound like a joke… but I had to proof read my own thesis work this weekend! What an appropriate excuse!… Peer Review. EGP Day… er… Last Day.Read more
Peer Review. EGP Day 4.
I hacked in some sketches to represent each character: the PhD director (who also represents other colleagues), the reviewer and the scientist. There are a few things that simply don’t fit. That is, gameplay is not exactly entertaining… but that’s precisely what is nice about the ‘game in a week’… Peer Review. EGP Day 4.Read more
Design outside the box
Ok, if you like game design you MUST watch these videos. Jesse Schell talks about some intelligent game designs and how games are invading… REALITY. Some thoughts to think about! You did it? pling!
Peer Review. EGP Day 3.
I changed how the player ‘writes’ new papers. Until now, he just moved the scientist sideways with ‘z’ and ‘x’ and blowed papers pressing space repeatidly. Now, the player has to lie his hands on the keyboard as if writing. The character is controlled with ‘a’ and ‘l’ (with the… Peer Review. EGP Day 3.Read more
Peer Review. EGP Day 2.
Not much today, I had little time to spend in front of the computer. I tweaked gameplay a little bit (mostly how papers react to different forces) and I added… two fearsome reviewers. They wander in the upper part of the screen, waiting for your papers. When one of them… Peer Review. EGP Day 2.Read more