After trying to balance all previous versions we are testing a new idea. It’s still some kind of Tower Defense, in a sense: we have to avoid enemies from getting to the left side of the screen. But there are no turrets. Gameplay is now simpler but much more interactive,… Beatfense – Alpha 7. This is not Beatfense anymore.Read more
Tag: gamedev
Beatfense – Alpha 6: breakpoint
We felt that Beatfense Alpha 5 lacked strategy. Placing Repeaters in Pulse lines was the only thing the player could control, but there was no relation between Repeater placement and enemy movements. One could just place Repeaters in a certain pattern and hope for the swarm to be contained, as… Beatfense – Alpha 6: breakpointRead more