Beatfense has become a clear example of iterative design. The original idea defined a core mechanic – some kind of tower defense with randomly available items that the player must place on a grid. But it soon became clear that the original design was impractical and chaotic. That’s something that… Beatfense – Alpha 5: A New HopeRead more
Tag: devlog
Beatfense – Alpha Chaos, 4.25 and 4.5
Here we are again, with not one but three new iterations of Beatfense! We have finally added a simple Area of Effect (AoE) weapon to Repeaters. When they are activated they also shoot, dealing damage and destroying nearby enemies. With this addition the game is already playable, and two important… Beatfense – Alpha Chaos, 4.25 and 4.5Read more
Beatfense – Alpha 3: Adding some enemies.
It’s been a busy week with exams (Language Processors!), but some basic enemies have been added. They are randomly placed every 5 seconds at random positions by the Overmind (he’s the one throwing ‘rocks’ at your Core, we couldn’t call him Bob, right?) This is the change log since the… Beatfense – Alpha 3: Adding some enemies.Read more
Beatfense – Alpha 2
Three main features have been added this week: – A targeting reticle: as Beatfense will be played mainly on touch devices, it’s important to be able to seamlessly choose the Cell where you want to place an Item. So in a way similar to how Plants vs. Zombies does it,… Beatfense – Alpha 2Read more
Beatfense: The beginning
As we said in the last post, this is a little project to be developed by one person in a couple of months. Because of that, it can’t be a gigant game! This project (and this devlog) aims to show the development of a game from its concept to its… Beatfense: The beginningRead more