This week we refactored the flight control system. Heading and velocities are now independent components, allowing us to create entities that rotate and move, like our ship; entities that move but don’t rotate, like… railgun slugs? And entities that rotate but don’t move, like unmanned turrets. We created the later… Eye in the skyRead more
Category: Devlog
devlog
Across the Universe
Here’s an early prototype of a space flight game we would like to turn into a proper game someday. Plus, it’s also our Christmas and New Year postcard this year! So Happy 2017! So far we are already able to turn the spaceship with a mouse, accelerate (W), brake (S), strafe left… Across the UniverseRead more
Dimensional Monkey
This is not a regular simian, but a Dimensional Monkey. We are toying with pixel art for our next game 😀
How to create collidable curves (trail, lines, whatever) in Unity3D
A few weeks before Halloween we decided to create a minigame to polish and learn new tricks (and treats, ha!). With not much time left for the game, we came up with simple mechanics: pumpkins fall from the top of the screen and must land safely. If pumpkins fall too fast they… How to create collidable curves (trail, lines, whatever) in Unity3DRead more
Autómata finito en C# para Unity3D
Este artículo es una traducción del que escribimos originalmente en Inglés. Los Autómatas Finitos o Máquinas de Estado Finito (FSMs en sus siglas en Inglés) son bastante útiles en contextos muy diversos, como probablemente ya sabrás si estás leyendo ésto. Desde el menú al comportamiento complejo de las entidades de… Autómata finito en C# para Unity3DRead more
First steps away from Google App Engine
I’ve just walked one day in the shoes of a server admin and I’m already looking over my shoulder, missing Google App Engine. Things simply worked there. I just uploaded an app and it was running in no time (HTTP 500 error apart). We couldn’t, of course, install our own… First steps away from Google App EngineRead more
How to find the UUID / UDID for iOS devices
Ad Hoc distribution allows you to share an application with up to 100 iOS devices that must be registered by developers in their iOS Provisioning Portal (with a limit of 100 devices per year!). If you want to distribute your Apps to thousands of users you must submit them to… How to find the UUID / UDID for iOS devicesRead more
Looking for Japanese players
Quite difficult, I would say. Much more because finding a reliable translation of something you have in mind is quite complicated. It’s already difficult writing all this in English, given that it’s not my mother language! I was looking for a short sentence to write in Twitter, along with a link… Looking for Japanese playersRead more
0xE8003FFE [Solved]
Unknown Error. And that’s all. I’ve been struggling for hours with the Ad Hoc distribution file of Oddy Smog. We have to prepare and upload it to IGF, because not all judges live in the United States and promo codes, unfortunately, can only be redeemed in the US Store. I think… 0xE8003FFE [Solved]Read more