I hacked in some sketches to represent each character: the PhD director (who also represents other colleagues), the reviewer and the scientist. There are a few things that simply don’t fit. That is, gameplay is not exactly entertaining… but that’s precisely what is nice about the ‘game in a week’… Peer Review. EGP Day 4.Read more
Author: LuisAnton
Design outside the box
Ok, if you like game design you MUST watch these videos. Jesse Schell talks about some intelligent game designs and how games are invading… REALITY. Some thoughts to think about! You did it? pling!
Peer Review. EGP Day 3.
I changed how the player ‘writes’ new papers. Until now, he just moved the scientist sideways with ‘z’ and ‘x’ and blowed papers pressing space repeatidly. Now, the player has to lie his hands on the keyboard as if writing. The character is controlled with ‘a’ and ‘l’ (with the… Peer Review. EGP Day 3.Read more
Peer Review. EGP Day 2.
Not much today, I had little time to spend in front of the computer. I tweaked gameplay a little bit (mostly how papers react to different forces) and I added… two fearsome reviewers. They wander in the upper part of the screen, waiting for your papers. When one of them… Peer Review. EGP Day 2.Read more
Peer Review. EGP Day 1.
Here I go. Not much time for words, though. Peer Review will be a metaphor of the publishing process of scientific papers in journals and conferences for the Experimental Gameplay project competition (theme: Rejection). I’ll be using Unity3D, of course, as it will make workload much lighter. You control the… Peer Review. EGP Day 1.Read more
Experimental Gameplay project
Because it’s February and somewhere in there it’s Valentine’s Day, Experimental Gameplay project current competition’s theme is REJECTION. There was enough love everywhere else! EGP competitions have three simple rules: 1. Each game must be made in less than seven days, 2. Each game must be made by exactly one… Experimental Gameplay projectRead more
Roulette wheel selection for procedural content generation
There are times when you need to give your code the ability to choose among many options that have different frequencies or probabilities of being selected. Whether you need to create a random power-up or decide the next enemy encounter, here’s a tool that you will find useful: the Roulette… Roulette wheel selection for procedural content generationRead more
Whistling random tunes
This is probably the first of many posts to come about those videogame scores that have a small place in our hearts, from Alley Cat’s Main Menu (to give it a name) to Portal’s Still Alive or Uncharted’s Nate’s theme. The kind of themes that give you goosebumps every time… Whistling random tunesRead more
iFreeTablet. Spain is not so different
Spain is not -so- different. And thus, when they present an alternative to iPad, they call it iFreeTablet. If I ever create an evil machine to conquer the World I’ll call it iWorldDominationDevice. And you know what? Its OS is called… SIeSTA. Not my machine’s, but iFreeTablet’s OS. SIeSTA! Which… iFreeTablet. Spain is not so differentRead more
Some harmless jokes about iPad. Not ours, though.
There are enough unkind remarks about Apple’s Next Big Thing (ha ha!) out there. These are just some images that made me laugh. If Mario can do it , why not your iPhone? Or, if you can’t afford hallucinogen mushrooms, you may try this… I love this one. If I… Some harmless jokes about iPad. Not ours, though.Read more
Memories in High Definition
First it was Out Run (1986). Splah Wave on the radio, that girl by your side and Ferrari’s horse mirroring when you turned right. What a game! In 2006, they tried to (excuse the pun) overtake the original… It looked ok, but it was not the same. Then, Street Fighter… Memories in High DefinitionRead more
Designing Sound Juggler
The premise for our first project was clear: a game simple enough that could be created in one or two months, without compromising quality. Nowadays, physics is usually the answer to these constraints (just in case you have been living in a cave for some years, check 2DBoy’s World of… Designing Sound JugglerRead more