2015 was quite an interesting year! We met new people and completed lots of game-related contract jobs, which is our main goal as freelancer game developers. We certainly grew up professionally, finally embracing Trello to organize projects and Toggl to track time. We are quite happy with our workflow now!
Unfortunately, we had not much time left for our own titles. We will try to set some working hours for our own games from now on.
Updating both Slider and Oddy Smog’s Misadventure on iOS and Android has been the first step towards a tidier house. iOS versions were lagging behind, never updated to 64b, which was required by Apply a while ago. This week the update process was completed!
Oddy Smog’s Misadventure now includes a new cog and some minor bug fixes. Choose your flavor! Here are the free versions for Android and iOS.
Slider has been revamped with a new Advanced Mode for seasoned players. When reaching 25.000 points this new mode allows them to play directly in the hardest difficulty, skipping early levels. Plus, it includes two new enemies that will make things more interesting. Get it here!
We also updated some backend code to improve how leaderboards are shown and created some tools for self cross-promotion.
And sure, we should publish Rejuice! on iOS and a remake of Sound Juggler at some point, but not now.
The house is tidy enough, let’s move forward!