These are some of the most visual projects developed during 2012: HTML5 applications, interactive scenes and games. In most cases our clients designed and created the visual aspect (but for the seaplane game), and we were responsible for their development and visual production. Quite a bunch of different technologies here!… 2012 at a glance.Read more
Tag: video
Beatfense – Alpha 5: A New Hope
Beatfense has become a clear example of iterative design. The original idea defined a core mechanic – some kind of tower defense with randomly available items that the player must place on a grid. But it soon became clear that the original design was impractical and chaotic. That’s something that… Beatfense – Alpha 5: A New HopeRead more
Beatfense – Alpha Chaos, 4.25 and 4.5
Here we are again, with not one but three new iterations of Beatfense! We have finally added a simple Area of Effect (AoE) weapon to Repeaters. When they are activated they also shoot, dealing damage and destroying nearby enemies. With this addition the game is already playable, and two important… Beatfense – Alpha Chaos, 4.25 and 4.5Read more
Beatfense – Alpha 2
Three main features have been added this week: – A targeting reticle: as Beatfense will be played mainly on touch devices, it’s important to be able to seamlessly choose the Cell where you want to place an Item. So in a way similar to how Plants vs. Zombies does it,… Beatfense – Alpha 2Read more