We’ve been using this basic Board structure quite a lot lately. It is pretty useful for simple turn-based games! It comprises a Cell class, a Board class and a basic A* class for pathfinding. Its usage is pretty straightforward in a Unity3D scene, but your code must inherit from it in order to… Verbose A* pathfinding algorithm in C# for Unity3DRead more
Tag: Tutorial
Roulette wheel selection for procedural content generation
There are times when you need to give your code the ability to choose among many options that have different frequencies or probabilities of being selected. Whether you need to create a random power-up or decide the next enemy encounter, here’s a tool that you will find useful: the Roulette… Roulette wheel selection for procedural content generationRead more