Three seconds until the shell blows your hull. Six enemies on the Grid, some protected by shields, one charged with energy and about to blow up. Two seconds. An item that increases the score multiplier appears. If the Pulse reaches the charged enemy the chain reaction will clear the grid,… Slider [iOS, Android]Read more
Tag: slider
Reducing required permissions in Android games (Unity3D)
Two days ago we released Slider for Android devices. First thing you do as soon as your game is available is downloading and installing it, and that’s when we found the following message. Well, not exactly this one. Our game also asked for WiFi State but we didn’t capture that one. Ok,… Reducing required permissions in Android games (Unity3D)Read more