The Heat is On

Something I enjoyed a lot in Battletech games was handling overheat. A well aimed CPP shot could blow a mech up in a blink. CPPs, however, raised your mech’s heat a lot, and an overheated mech would switch off for a while. Installing enough heat sinks allowed you to control… The Heat is OnRead more

Eye in the sky

This week we refactored the flight control system. Heading and velocities are now independent components, allowing us to create entities that rotate and move, like our ship; entities that move but don’t rotate, like… railgun slugs? And entities that rotate but don’t move, like unmanned turrets. We created the later… Eye in the skyRead more

Across the Universe

Here’s an early prototype of a space flight game we would like to turn into a proper game someday. Plus, it’s also our Christmas and New Year postcard this year! So Happy 2017! So far we are already able to turn the spaceship with a mouse, accelerate (W), brake (S), strafe left… Across the UniverseRead more

About

This is PlayMedusa's game devlog: sketches, artwork, news, tutorials... Know more about us and our work in our MAIN SITE!

We create games mostly because we enjoy doing so. We hope you also enjoy playing them! Check them out at itchio Some can be played on the browser!

Este sitio web utiliza cookies para que usted tenga la mejor experiencia de usuario. Si continúa navegando está dando su consentimiento para la aceptación de las mencionadas cookies y la aceptación de nuestra política de cookies, pinche el enlace para mayor información.plugin cookies

ACEPTAR
Aviso de cookies