Something I enjoyed a lot in Battletech games was handling overheat. A well aimed CPP shot could blow a mech up in a blink. CPPs, however, raised your mech’s heat a lot, and an overheated mech would switch off for a while. Installing enough heat sinks allowed you to control… The Heat is OnRead more
Tag: crossing galaxies
Eye in the sky
This week we refactored the flight control system. Heading and velocities are now independent components, allowing us to create entities that rotate and move, like our ship; entities that move but don’t rotate, like… railgun slugs? And entities that rotate but don’t move, like unmanned turrets. We created the later… Eye in the skyRead more
Across the Universe
Here’s an early prototype of a space flight game we would like to turn into a proper game someday. Plus, it’s also our Christmas and New Year postcard this year! So Happy 2017! So far we are already able to turn the spaceship with a mouse, accelerate (W), brake (S), strafe left… Across the UniverseRead more