Rain, Sand, Stars

Note: If you are looking for the iOS game, check this post! ūüėÄ

We recently conducted a Master Class in Animayo, an International Festival of Animated Film, Visual Effects and Videogames, where me met true giants like Ryan J. Woodward and Carlos Saldanha. Our Master Class, Independent Video Game Creation. An Exploration of the Technical and Creative Process, tried to introduce the audience to the video game creation hell hobby.

During the first part, we talked about game engines, game design and game mechanics, and we played with Unity3D. Starting from an empty scene,  we explained how a character could be moved in 3D and how some simple zombie-like enemies could be programmed.

During the second part, we showed how the game we had been preparing in a month for the festival evolved from a sketch to a playable scene. We have been uploading some of those doodles and screenshots to our Tumblr page. These are just some of them:

Rain, Sand, Stars - sketch

Rain, Sand, Stars - prototype

Rain, Sand, Stars - Models and animations

Rain, Sand, Stars - Looking good so far!

Wait, where did April and May go?

As our tweets probe, we have not been resting on our laurels. By mid-April, we left everything we were doing to follow a white rabbit. We came up with something we thought would be fantastic (and we still do), so we threw ourselves into it.

Animayo 2010

But suddenly we stumbled into Animayo, the 5th edition of this International Festival of Animated Films, Visual Effects and Videogames, and we found ourselves preparing a four-hours master class about “iPhone & iPod Touch videogame design and development”.

It was a wonderful experience! Those present seemed to enjoy our chat about videogame mechanics, input devices, game design, independent games, festivals, contests and even bussiness models. At least no one fell asleep…

… or at least no one snored!

During those weeks we optimized Sound Juggler a little bit, so now it works on 3G devices and iPod Touch. We also prepared a Facebook demo version which can be played online. We cleaned up the main web page and begun finishing our next title. Not the white rabbit I mentioned before… but the one we were working with before it.

Yes, we now, we may be bitting off more than we can chew. And for a while we felt really exhausted. But it’s been worth it! Our incoming title,¬†Oddy Smog’s Misadventure was sent to the App Store this Sunday, and if everything goes well it will be available by next week. Let’s cross fingers!

But there’s more, much more. Two more games are in development right now, one more is being designed and ideas are still sprouting and piling up.

Unfortunately, Time is so limited… Enough! Onwards and upwards!