They used to create games that were simply FUN. But at some point, someone read something about operant conditioning and thought “um… that’s already in videogames. But what if…”, and videogames became Skinner Boxes to bring us all and in the darkess dim light of our living rooms bind us.… Game designers used to be innocent, you know?Read more
Category: Game Design
Design outside the box
Ok, if you like game design you MUST watch these videos. Jesse Schell talks about some intelligent game designs and how games are invading… REALITY. Some thoughts to think about! You did it? pling!
Experimental Gameplay project
Because it’s February and somewhere in there it’s Valentine’s Day, Experimental Gameplay project current competition’s theme is REJECTION. There was enough love everywhere else! EGP competitions have three simple rules: 1. Each game must be made in less than seven days, 2. Each game must be made by exactly one… Experimental Gameplay projectRead more
Roulette wheel selection for procedural content generation
There are times when you need to give your code the ability to choose among many options that have different frequencies or probabilities of being selected. Whether you need to create a random power-up or decide the next enemy encounter, here’s a tool that you will find useful: the Roulette… Roulette wheel selection for procedural content generationRead more
Designing Sound Juggler
The premise for our first project was clear: a game simple enough that could be created in one or two months, without compromising quality. Nowadays, physics is usually the answer to these constraints (just in case you have been living in a cave for some years, check 2DBoy’s World of… Designing Sound JugglerRead more