Here’s an early prototype of a space flight game we would like to turn into a proper game someday. Plus, it’s also our Christmas and New Year postcard this year! So Happy 2017!
So far we are already able to turn the spaceship with a mouse, accelerate (W), brake (S), strafe left (A) and right (D), fly upwards (Space) and downwards (Left Ctrl) and roll left (Q) and right (E). Yup, it works like a FPS! We can also shoot our lasers (Left mouse button) and a tractor beam (Right mouse button). We’ll add gamepad control at some point.
Behind the curtains we are also toying with an Entity Component System (ECS) architectural pattern on Unity, and so far we have a good feeling about it. Those gifts swarming around the Christmas tree are nothing but pure data!
Plenty of work ahead and surely lots of fun. And headaches. But that’s what game development is about: solving problems to create fun!